wafel_api/emu.rs
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use std::{collections::HashMap, sync::Arc};
use wafel_data_access::{DataPath, MemoryLayout, MemoryLayoutImpl};
use wafel_data_type::{Address, Value};
use wafel_layout::load_sm64_n64_layout;
use wafel_memory::{EmptySymbolLookup, EmuMemory, MemoryRead};
use wafel_sm64::{mario_action_names, read_object_hitboxes, read_surfaces, ObjectHitbox, Surface};
use wafel_viz::VizScene;
use wafel_viz_sm64::{viz_render, VizConfig};
use crate::{simplified_data_type, DataType, Error, SM64Version};
// TODO: Add to python API:
// - render
/// An SM64 API that attaches to a running emulator and can read/write to its
/// memory.
///
/// # Example
///
/// ```no_run
/// use wafel_api::{Emu, SM64Version};
///
/// let pid = 4232;
/// let base_address = 0x0050B110;
///
/// let mut emu = Emu::attach(pid, base_address, SM64Version::US);
///
/// loop {
/// let holding_l =
/// (emu.read("gControllerPads[0].button").as_int() & emu.constant("L_TRIG").as_int()) != 0;
///
/// if holding_l && emu.read("gMarioState.action") != emu.constant("ACT_FREEFALL") {
/// emu.write("gMarioState.action", emu.constant("ACT_FREEFALL"));
/// emu.write("gMarioState.vel[1]", 50.0.into());
/// }
/// }
/// ```
#[derive(Debug)]
pub struct Emu {
pub layout: MemoryLayoutImpl<EmptySymbolLookup>, // FIXME: Remove pubs
pub memory: EmuMemory,
}
impl Emu {
/// Attach to a running emulator.
///
/// # Panics
///
/// Panics if attachment fails, probably because there is no running process with the given
/// PID.
#[track_caller]
pub fn attach(pid: u32, base_address: usize, sm64_version: SM64Version) -> Self {
match Self::try_attach(pid, base_address, sm64_version) {
Ok(this) => this,
Err(error) => panic!("Error:\n failed to attach to {}:\n {}\n", pid, error),
}
}
/// Attach to a running emulator.
///
/// Returns an error if attachment fails, probably because there is no running process with
/// the given PID.
pub fn try_attach(
pid: u32,
base_address: usize,
sm64_version: SM64Version,
) -> Result<Self, Error> {
const SM64_MEMORY_SIZE: usize = 0x0040_0000;
let data_layout = load_sm64_n64_layout(&sm64_version.to_string().to_lowercase())?;
let data_layout = Arc::new(data_layout);
let memory = EmuMemory::attach(pid, base_address, SM64_MEMORY_SIZE)?;
let layout = MemoryLayoutImpl::new(
&data_layout,
&Arc::new(EmptySymbolLookup),
memory.pointer_int_type().size(),
);
Ok(Self { layout, memory })
}
/// Return true if a process with the given pid is currently open.
///
/// If the process is closed, then reads and writes on this memory object
/// will fail. Once this method returns false, you should avoid using this
/// [Emu] again since a new process may eventually open with the same
/// pid.
///
/// Note that a process may close immediately after calling this method,
/// so failed reads/writes must be handled regardless.
pub fn is_process_open(&self) -> bool {
self.memory.is_process_open()
}
/// Read a value from memory.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the path fails to compile or reading from memory fails.
#[track_caller]
pub fn read(&self, path: &str) -> Value {
match self.try_read(path) {
Ok(value) => value,
Err(error) => panic!("Error:\n failed to read '{}':\n {}\n", path, error),
}
}
/// Read a value from memory.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// Returns an error if the path fails to compile or reading from memory fails.
pub fn try_read(&self, path: &str) -> Result<Value, Error> {
let path = self.layout.global_path(path)?;
let value = path.read(&self.memory)?;
Ok(value)
}
/// Read a null terminated string from memory at the given address.
///
/// # Panics
///
/// Panics if reading from memory fails.
#[track_caller]
pub fn read_string_at(&self, address: Address) -> Vec<u8> {
match self.try_read_string_at(address) {
Ok(bytes) => bytes,
Err(error) => panic!("Error:\n failed to read string:\n {}\n", error),
}
}
/// Read a null terminated string from memory at the given address.
///
/// Returns an error if reading from memory fails.
pub fn try_read_string_at(&self, address: Address) -> Result<Vec<u8>, Error> {
let bytes = self.memory.read_string(address)?;
Ok(bytes)
}
/// Find the address of a path.
///
/// This method returns `None` if `?` is used in the path and the expression before
/// `?` evaluates to a null pointer.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the path fails to compile or reading from memory fails.
#[track_caller]
pub fn address(&self, path: &str) -> Option<Address> {
match self.try_address(path) {
Ok(address) => address,
Err(error) => panic!("Error:\n failed to read '{}':\n {}\n", path, error),
}
}
/// Find the address of a path.
///
/// This method returns `None` if `?` is used in the path and the expression before
/// `?` evaluates to a null pointer.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// Returns an error if the path fails to compile or reading from memory fails.
pub fn try_address(&self, path: &str) -> Result<Option<Address>, Error> {
let path = self.layout.global_path(path)?;
let address = path.address(&self.memory)?;
Ok(address)
}
/// Return the name of the global variable at the given address.
///
/// Returns None if no global variable is at the address.
pub fn address_to_symbol(&self, address: Address) -> Option<String> {
self.layout.address_to_symbol(address).ok()
}
/// Return a simplified description of the type of the given variable.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the path fails to compile or type resolution fails.
#[track_caller]
pub fn data_type(&self, path: &str) -> DataType {
match self.try_data_type(path) {
Ok(data_type) => data_type,
Err(error) => panic!("Error:\n {}\n", error),
}
}
/// Return a simplified description of the type of the given variable.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the path fails to compile or type resolution fails.
pub fn try_data_type(&self, path: &str) -> Result<DataType, Error> {
let path = DataPath::compile(&self.layout, path)?;
let data_type = path.concrete_type();
let simplified = simplified_data_type(&self.layout, &data_type)?;
Ok(simplified)
}
/// Write a value to memory.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the data path fails to compile or the write fails.
#[track_caller]
pub fn write(&mut self, path: &str, value: Value) {
match self.try_write(path, value) {
Ok(()) => {}
Err(error) => panic!("Error:\n failed to write '{}':\n {}\n", path, error),
}
}
/// Write a value to memory.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// Returns an error if the data path fails to compile or the write fails.
pub fn try_write(&mut self, path: &str, value: Value) -> Result<(), Error> {
let path = self.layout.global_path(path)?;
path.write(&mut self.memory, value)?;
Ok(())
}
/// Return the value of the macro constant or enum variant with the given name.
///
/// # Panics
///
/// Panics if the constant doesn't exist.
/// Unless the name has a typo, it is likely that either Wafel is out of date or it is just
/// a limitation of how Wafel obtains constants from the source.
#[track_caller]
pub fn constant(&self, name: &str) -> Value {
match self.try_constant(name) {
Ok(value) => value,
Err(error) => panic!("Error:\n {}\n", error),
}
}
/// Return the value of the macro constant or enum variant with the given name.
///
/// Returns an error if the constant doesn't exist.
/// Unless the name has a typo, it is likely that either Wafel is out of date or it is just
/// a limitation of how Wafel obtains constants from the source.
pub fn try_constant(&self, name: &str) -> Result<Value, Error> {
let value = self.layout.data_layout().constant(name)?;
Ok(value.value.into())
}
/// Render the game to a [VizScene] object, which can be displayed using
/// [wafel_viz].
///
/// # Panics
///
/// Panics if rendering fails (most likely a bug in [wafel_viz]).
pub fn render(&self, config: &VizConfig) -> VizScene {
match self.try_render(config) {
Ok(scene) => scene,
Err(error) => panic!("Error:\n failed to render:\n {}\n", error),
}
}
/// Render the game to a [VizScene] object, which can be displayed using
/// [wafel_viz].
///
/// Returns an error if rendering fails (most likely a bug in [wafel_viz]).
pub fn try_render(&self, config: &VizConfig) -> Result<VizScene, Error> {
let scene = viz_render(&self.layout, &self.memory, config, true)?;
Ok(scene)
}
/// Return a mapping from Mario action values to their name (e.g. `ACT_IDLE`).
pub fn mario_action_names(&self) -> HashMap<u32, String> {
mario_action_names(&self.layout)
}
/// Read the currently loaded surfaces.
///
/// # Panics
///
/// Panics if the read fails.
#[track_caller]
pub fn surfaces(&self) -> Vec<Surface> {
match self.try_surfaces() {
Ok(surfaces) => surfaces,
Err(error) => panic!("Error:\n failed to read surfaces:\n {}\n", error),
}
}
/// Read the currently loaded surfaces.
///
/// Returns an error if the read fails.
pub fn try_surfaces(&self) -> Result<Vec<Surface>, Error> {
let surfaces = read_surfaces(&self.layout, &self.memory)?;
Ok(surfaces)
}
/// Read the hitboxes for active objects.
///
/// # Panics
///
/// Panics if the read fails.
#[track_caller]
pub fn object_hitboxes(&self) -> Vec<ObjectHitbox> {
match self.try_object_hitboxes() {
Ok(hitboxes) => hitboxes,
Err(error) => panic!("Error:\n failed to read object hitboxes:\n {}\n", error),
}
}
/// Read the hitboxes for active objects.
///
/// Returns an error if the read fails.
pub fn try_object_hitboxes(&self) -> Result<Vec<ObjectHitbox>, Error> {
let hitboxes = read_object_hitboxes(&self.layout, &self.memory)?;
Ok(hitboxes)
}
}