wafel_api/timeline.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636
use std::{
collections::HashMap,
sync::{Arc, Mutex},
time::Duration,
};
use wafel_data_access::{DataPath, GlobalDataPath, MemoryLayout, MemoryLayoutImpl};
use wafel_data_type::{Address, IntType, Value};
use wafel_layout::DllLayout;
use wafel_memory::{DllGameMemory, DllSlotMemoryView, GameMemory, MemoryRead};
use wafel_sm64::{
mario_action_names, read_frame_log, read_object_hitboxes, read_surfaces, ObjectHitbox, Surface,
};
use wafel_timeline::{GameController, GameTimeline, InvalidatedFrames};
use wafel_viz::VizScene;
use wafel_viz_sm64::{viz_render, VizConfig};
use crate::{data_cache::DataCache, simplified_data_type, DataType, Error, Input};
/// An SM64 API that allows reads and writes to arbitrary frames without frame advance or
/// save states.
///
/// See [crate level docs](crate) for more details on which API to use.
///
/// # Example
///
/// ```no_run
/// use wafel_api::Timeline;
///
/// let mut timeline = unsafe { Timeline::new("libsm64/sm64_us.dll") };
///
/// assert_eq!(
/// timeline.read(1500, "gCurrLevelNum"),
/// timeline.constant("LEVEL_BOWSER_1")
/// );
///
/// for frame in 0..1000 {
/// if frame % 2 == 1 {
/// timeline.write(
/// frame,
/// "gControllerPads[0].button",
/// timeline.constant("START_BUTTON"),
/// );
/// }
/// }
///
/// assert_eq!(
/// timeline.read(1500, "gCurrLevelNum"),
/// timeline.constant("LEVEL_CASTLE_GROUNDS")
/// );
/// ```
#[derive(Debug)]
pub struct Timeline {
memory: Arc<DllGameMemory>,
layout: MemoryLayoutImpl<DllGameMemory>,
timeline: Mutex<GameTimeline<Arc<DllGameMemory>, Controller>>,
data_cache: Mutex<DataCache>,
}
impl Timeline {
/// Load a libsm64 DLL.
///
/// # Panics
///
/// Panics if the DLL fails to open, probably because the file doesn't exist or the DLL
/// isn't a proper libsm64 DLL.
///
/// # Safety
///
/// This method is inherently unsafe:
/// - If the DLL image is modified (either on disk before load or in memory) from anywhere
/// except this [Timeline], this is UB.
/// - The DLL can easily execute arbitrary code.
#[track_caller]
pub unsafe fn new(dll_path: &str) -> Self {
match Self::try_new(dll_path) {
Ok(timeline) => timeline,
Err(error) => panic!("Error:\n failed to open {}:\n {}\n", dll_path, error),
}
}
/// Load a libsm64 DLL.
///
/// Returns an error if the DLL fails to open, probably because the file doesn't exist or
/// the DLL isn't a proper libsm64 DLL.
///
/// # Safety
///
/// This method is inherently unsafe:
/// - If the DLL image is modified (either on disk before load or in memory) from anywhere
/// except this [Timeline], this is UB.
/// - The DLL can easily execute arbitrary code.
pub unsafe fn try_new(dll_path: &str) -> Result<Self, Error> {
let mut data_layout = DllLayout::read(&dll_path)?.data_layout;
data_layout.add_sm64_extras()?;
let data_layout = Arc::new(data_layout);
let (memory, base_slot) = DllGameMemory::load(dll_path, "sm64_init", "sm64_update")?;
let memory = Arc::new(memory);
let controller = Controller::new();
let timeline = GameTimeline::new(Arc::clone(&memory), base_slot, controller, 30);
let timeline = Mutex::new(timeline);
let layout = MemoryLayoutImpl::new(&data_layout, &memory, IntType::u_ptr_native().size());
Ok(Self {
memory,
layout,
timeline,
data_cache: Mutex::new(DataCache::new()),
})
}
/// Set a hotspot with a given name.
///
/// A hotspot is a hint to the algorithm that scrolling should be smooth near the
/// given frame.
///
/// [balance_distribution](Self::balance_distribution) must also be called frequently
/// to maintain this.
pub fn set_hotspot(&mut self, name: &str, frame: u32) {
self.timeline.lock().unwrap().set_hotspot(name, frame);
}
/// Delete a hotspot with the given name, if it exists.
pub fn delete_hotspot(&mut self, name: &str) {
self.timeline.lock().unwrap().delete_hotspot(name)
}
/// Perform housekeeping to improve scrolling near hotspots.
pub fn balance_distribution(&mut self, max_run_time_seconds: f32) {
self.timeline
.lock()
.unwrap()
.balance_distribution(Duration::from_secs_f32(max_run_time_seconds));
}
/// Read a value from memory on the given frame.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if:
/// - The path fails to compile
/// - Reading from memory fails
/// - A `write` on a previous frame failed
#[track_caller]
pub fn read(&self, frame: u32, path: &str) -> Value {
match self.try_read(frame, path) {
Ok(value) => value,
Err(error) => panic!("Error:\n failed to read '{}':\n {}\n", path, error),
}
}
fn with_slot_memory<R>(
&self,
frame: u32,
f: impl FnOnce(&DllSlotMemoryView<'_>) -> Result<R, Error>,
) -> Result<R, Error> {
let mut timeline = self.timeline.lock().unwrap();
let slot = timeline.frame_checked(frame, false)?;
let slot_memory = self.memory.with_slot(slot);
f(&slot_memory)
}
/// Read a value from memory on the given frame.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// Returns an error if:
/// - The path fails to compile
/// - Reading from memory fails
/// - A `write` on a previous frame failed
pub fn try_read(&self, frame: u32, path: &str) -> Result<Value, Error> {
let path = self.layout.global_path(path)?;
let mut data_cache = self.data_cache.lock().unwrap();
let value = data_cache.get(frame, &path);
let value = match value {
Some(value) => value,
None => self.read_and_cache(&mut data_cache, frame, &path)?,
};
Ok(value)
}
fn read_and_cache(
&self,
data_cache: &mut DataCache,
frame: u32,
path: &Arc<GlobalDataPath>,
) -> Result<Value, Error> {
self.with_slot_memory(frame, |memory| {
data_cache.preload_frame(frame, memory);
let value = path.read(memory)?;
data_cache.insert(frame, path, value.clone());
Ok(value)
})
}
/// Read a null terminated string from memory on the given frame.
///
/// # Panics
///
/// Panics if:
/// - Reading from memory fails
/// - A `write` on a previous frame failed
#[track_caller]
pub fn read_string_at(&self, frame: u32, address: Address) -> Vec<u8> {
match self.try_read_string_at(frame, address) {
Ok(bytes) => bytes,
Err(error) => panic!("Error:\n failed to read string:\n {}\n", error),
}
}
/// Read a null terminated string from memory on the given frame.
///
/// Returns an error if:
/// - Reading from memory fails
/// - A `write` on a previous frame failed
pub fn try_read_string_at(&self, frame: u32, address: Address) -> Result<Vec<u8>, Error> {
self.with_slot_memory(frame, |memory| Ok(memory.read_string(address)?))
}
/// Find the address of a path on the given frame.
///
/// This method returns `None` if `?` is used in the path and the expression before
/// `?` evaluates to a null pointer.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if:
/// - The path fails to compile
/// - Reading from memory fails
/// - A `write` on a previous frame failed
#[track_caller]
pub fn address(&self, frame: u32, path: &str) -> Option<Address> {
match self.try_address(frame, path) {
Ok(address) => address,
Err(error) => panic!("Error:\n failed to read '{}':\n {}\n", path, error),
}
}
/// Find the address of a path on the given frame.
///
/// This method returns `None` if `?` is used in the path and the expression before
/// `?` evaluates to a null pointer.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// Returns an error if:
/// - The path fails to compile
/// - Reading from memory fails
/// - A `write` on a previous frame failed
pub fn try_address(&self, frame: u32, path: &str) -> Result<Option<Address>, Error> {
let path = self.layout.global_path(path)?;
self.with_slot_memory(frame, |memory| Ok(path.address(memory)?))
}
/// Return the name of the global variable at the given address.
///
/// Returns None if no global variable is at the address.
pub fn address_to_symbol(&self, address: Address) -> Option<String> {
self.layout.address_to_symbol(address).ok()
}
/// Return a simplified description of the type of the given variable.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the path fails to compile or type resolution fails.
#[track_caller]
pub fn data_type(&self, path: &str) -> DataType {
match self.try_data_type(path) {
Ok(data_type) => data_type,
Err(error) => panic!("Error:\n {}\n", error),
}
}
/// Return a simplified description of the type of the given variable.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the path fails to compile or type resolution fails.
pub fn try_data_type(&self, path: &str) -> Result<DataType, Error> {
let path = DataPath::compile(&self.layout, path)?;
let data_type = path.concrete_type();
let simplified = simplified_data_type(&self.layout, &data_type)?;
Ok(simplified)
}
/// Write a value on the given frame.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// # Panics
///
/// Panics if the data path fails to compile.
/// Note that this method does not panic if there is a write error, e.g. null pointer
/// dereference.
/// Instead, write errors will be returned if `read` is called on a frame later than or
/// equal to `frame`.
#[track_caller]
pub fn write(&mut self, frame: u32, path: &str, value: Value) {
match self.try_write(frame, path, value) {
Ok(()) => {}
Err(error) => panic!("Error:\n failed to write '{}':\n {}\n", path, error),
}
}
/// Write a value on the given frame.
///
/// See the [crate documentation](crate) for the path syntax.
///
/// Returns an error if the data path fails to compile.
/// Note that this method does not return an error if there is a write error, e.g. null
/// pointer dereference.
/// Instead, write errors will be returned if `read` is called on a frame later than or
/// equal to `frame`.
pub fn try_write(&mut self, frame: u32, path: &str, value: Value) -> Result<(), Error> {
let path = self.layout.global_path(path)?;
self.with_controller_mut(|controller| controller.write(frame, &path, value));
Ok(())
}
/// Set the game's controller input for the given frame using [Input].
///
/// # Panics
///
/// Panics if path compilation fails.
#[track_caller]
pub fn set_input(&mut self, frame: u32, input: Input) {
match self.try_set_input(frame, input) {
Ok(()) => {}
Err(error) => panic!("Error:\n failed to set input:\n {}\n", error),
}
}
/// Set the game's controller input for the given frame using [Input].
///
/// Returns an error if path compilation fails.
pub fn try_set_input(&mut self, frame: u32, input: Input) -> Result<(), Error> {
self.try_write(frame, "gControllerPads[0].button", input.buttons.into())?;
self.try_write(frame, "gControllerPads[0].stick_x", input.stick_x.into())?;
self.try_write(frame, "gControllerPads[0].stick_y", input.stick_y.into())?;
Ok(())
}
/// Clear all previous calls to [write](Self::write) with the given `frame` and `path`.
///
/// The `path` string must match the one passed to `write` exactly. If it is different,
/// then this method will do nothing.
///
/// # Panics
///
/// Panics if the data path fails to compile.
#[track_caller]
pub fn reset(&mut self, frame: u32, path: &str) {
match self.try_reset(frame, path) {
Ok(()) => {}
Err(error) => panic!("Error:\n failed to reset '{}':\n {}\n", path, error),
}
}
/// Clear all previous calls to [write](Self::write) with the given `frame` and `path`.
///
/// The `path` string must match the one passed to `write` exactly. If it is different,
/// then this method will do nothing.
///
/// Returns an error if the data path fails to compile.
pub fn try_reset(&mut self, frame: u32, path: &str) -> Result<(), Error> {
let path = self.layout.global_path(path)?;
self.with_controller_mut(|controller| controller.reset(frame, &path));
Ok(())
}
/// Clear all previous calls to [write](Self::write).
pub fn reset_all(&mut self) {
self.with_controller_mut(|controller| controller.reset_all());
}
/// Shift all edits to the right, starting at the given frame.
pub fn insert_frame(&mut self, frame: u32) {
self.with_controller_mut(|controller| controller.insert_frame(frame));
}
/// Delete edits at the given frame, shifting all later edits to the left.
pub fn delete_frame(&mut self, frame: u32) {
self.with_controller_mut(|controller| controller.delete_frame(frame));
}
fn with_controller_mut(&mut self, func: impl FnOnce(&mut Controller) -> InvalidatedFrames) {
let data_cache = self.data_cache.get_mut().unwrap();
let timeline = self.timeline.get_mut().unwrap();
timeline.with_controller_mut(|controller| {
let invalidated_frames = func(controller);
if let InvalidatedFrames::StartingAt(frame) = invalidated_frames {
data_cache.invalidate_frame(frame);
}
invalidated_frames
});
}
/// Return the size of the data cache in bytes.
pub fn dbg_data_cache_size(&self) -> usize {
self.data_cache.lock().unwrap().byte_size()
}
/// Return a list of the frames that are currently loaded by the algorithm.
pub fn dbg_cached_frames(&self) -> Vec<u32> {
self.timeline.lock().unwrap().cached_frames()
}
/// Return the value of the macro constant or enum variant with the given name.
///
/// # Panics
///
/// Panics if the constant doesn't exist.
/// Unless the name has a typo, it is likely that either Wafel is out of date or it is just
/// a limitation of how Wafel obtains constants from the source.
#[track_caller]
pub fn constant(&self, name: &str) -> Value {
match self.try_constant(name) {
Ok(value) => value,
Err(error) => panic!("Error:\n {}\n", error),
}
}
/// Return the value of the macro constant or enum variant with the given name.
///
/// Returns an error if the constant doesn't exist.
/// Unless the name has a typo, it is likely that either Wafel is out of date or it is just
/// a limitation of how Wafel obtains constants from the source.
pub fn try_constant(&self, name: &str) -> Result<Value, Error> {
let value = self.layout.data_layout().constant(name)?;
Ok(value.value.into())
}
/// Render the game to a [VizScene] object, which can be displayed using
/// [wafel_viz].
///
/// # Panics
///
/// Panics if rendering fails (most likely a bug in [wafel_viz]).
pub fn render(&self, frame: u32, scene: &VizConfig) -> Result<VizScene, Error> {
match self.try_render(frame, scene) {
Ok(render_data) => Ok(render_data),
Err(error) => panic!("Error:\n failed to render:\n {}\n", error),
}
}
/// Render the game to a [VizScene] object, which can be displayed using
/// [wafel_viz].
///
/// Returns an error if rendering fails (most likely a bug in [wafel_viz]).
pub fn try_render(&self, frame: u32, scene: &VizConfig) -> Result<VizScene, Error> {
self.with_slot_memory(frame, |memory| {
viz_render(&self.layout, memory, scene, false).map_err(Error::from)
})
}
/// Return a mapping from Mario action values to their name (e.g. `ACT_IDLE`).
pub fn mario_action_names(&self) -> HashMap<u32, String> {
mario_action_names(&self.layout)
}
/// Read the Wafel frame log for the previous frame advance.
///
/// # Panics
///
/// Panics if reading the frame log fails, e.g. it contains an invalid event type, or if a
/// `write` on a previous frame failed.
#[track_caller]
pub fn frame_log(&self, frame: u32) -> Vec<HashMap<String, Value>> {
match self.try_frame_log(frame) {
Ok(frame_log) => frame_log,
Err(error) => panic!("Error:\n failed to read frame log:\n {}\n", error),
}
}
/// Read the Wafel frame log for the previous frame advance.
///
/// Returns an error if reading the frame log fails, e.g. it contains an invalid event type,
/// or if a `write` on a previous frame failed.
pub fn try_frame_log(&self, frame: u32) -> Result<Vec<HashMap<String, Value>>, Error> {
self.with_slot_memory(frame, |memory| {
read_frame_log(&self.layout, memory).map_err(Error::from)
})
}
/// Read the currently loaded surfaces.
///
/// # Panics
///
/// Panics if the read fails or if a `write` on a previous frame failed.
#[track_caller]
pub fn surfaces(&self, frame: u32) -> Vec<Surface> {
match self.try_surfaces(frame) {
Ok(surfaces) => surfaces,
Err(error) => panic!("Error:\n failed to read surfaces:\n {}\n", error),
}
}
/// Read the currently loaded surfaces.
///
/// Returns an error if the read fails or if a `write` on a previous frame failed.
pub fn try_surfaces(&self, frame: u32) -> Result<Vec<Surface>, Error> {
self.with_slot_memory(frame, |memory| {
read_surfaces(&self.layout, memory).map_err(Error::from)
})
}
/// Read the hitboxes for active objects.
///
/// # Panics
///
/// Panics if the read fails or if a `write` on a previous frame failed.
#[track_caller]
pub fn object_hitboxes(&self, frame: u32) -> Vec<ObjectHitbox> {
match self.try_object_hitboxes(frame) {
Ok(hitboxes) => hitboxes,
Err(error) => panic!("Error:\n failed to read object hitboxes:\n {}\n", error),
}
}
/// Read the hitboxes for active objects.
///
/// Returns an error if the read fails or if a `write` on a previous frame failed.
pub fn try_object_hitboxes(&self, frame: u32) -> Result<Vec<ObjectHitbox>, Error> {
self.with_slot_memory(frame, |memory| {
read_object_hitboxes(&self.layout, memory).map_err(Error::from)
})
}
}
#[derive(Debug, Clone, Default)]
struct Controller {
edits: Vec<Vec<(Arc<GlobalDataPath>, Value)>>,
}
impl Controller {
fn new() -> Self {
Self::default()
}
fn get_mut(&mut self, frame: u32) -> &mut Vec<(Arc<GlobalDataPath>, Value)> {
let index = frame as usize;
if index >= self.edits.len() {
self.edits.resize_with(index + 1, Vec::new);
}
&mut self.edits[index]
}
fn write(
&mut self,
frame: u32,
data_path: &Arc<GlobalDataPath>,
value: Value,
) -> InvalidatedFrames {
let frame_edits = self.get_mut(frame);
frame_edits.retain(|(edit_path, _)| !Arc::ptr_eq(data_path, edit_path));
frame_edits.push((Arc::clone(data_path), value));
InvalidatedFrames::StartingAt(frame)
}
fn reset(&mut self, frame: u32, data_path: &Arc<GlobalDataPath>) -> InvalidatedFrames {
if let Some(frame_edits) = self.edits.get_mut(frame as usize) {
let mut found = false;
frame_edits.retain(|(edit_path, _)| {
let matches = Arc::ptr_eq(data_path, edit_path);
found |= matches;
!matches
});
if found {
return InvalidatedFrames::StartingAt(frame);
}
}
InvalidatedFrames::None
}
fn reset_all(&mut self) -> InvalidatedFrames {
self.edits.clear();
InvalidatedFrames::StartingAt(0)
}
fn insert_frame(&mut self, frame: u32) -> InvalidatedFrames {
let index = frame as usize;
if index < self.edits.len() {
self.edits.insert(index, Vec::new());
InvalidatedFrames::StartingAt(frame)
} else {
InvalidatedFrames::None
}
}
fn delete_frame(&mut self, frame: u32) -> InvalidatedFrames {
let index = frame as usize;
if index < self.edits.len() {
self.edits.remove(index);
InvalidatedFrames::StartingAt(frame)
} else {
InvalidatedFrames::None
}
}
}
impl<M: GameMemory> GameController<M> for Controller {
type Error = Error;
fn apply(&self, memory: &M, slot: &mut M::Slot, frame: u32) -> Vec<Self::Error> {
let mut errors = Vec::new();
if let Some(frame_edits) = self.edits.get(frame as usize) {
for (path, value) in frame_edits {
if let Err(error) = path.write(&mut memory.with_slot_mut(slot), value.clone()) {
errors.push(Error::ApplyEditError {
path: Arc::clone(path),
value: value.clone(),
error,
});
}
}
}
errors
}
}